In an interesting development,
Bashiok over at the
D3 Forums has
detailed a new system for the skill trees, different than anything seen yet in Diablo or WoW, where all three 'trees' share universal tiers:
"Taking the barbarian trees for instance (berserker, battlemaster, juggernaut) they're not tabbed now, but instead all viewable at the same time. Side by side. T his is important due to how they are now a unified tier progression. Instead of spending 5 points in the berserker tree to then begin spending points in the second tier of the berserker tree, the new design allows you to spend wherever you like. As long as your points in the first tier of skills adds up to five, the next tier for all trees is unlocked. "
-Bashiok, "re:Skill Trees"As Bashiok goes on to explain, this is to open up skill design and remove redundant skills from each tree. Technically, this overrides the concept of 'trees', as it's now essentially one giant tree with three 'themes' per class.
This allows for both more skills (replacing old redundant abilities with cool new stuff), and theoretically more builds (through a greater number of potential combinations). Seems harder to balance, as obsessive tinkerers like myself are sure to find some obscure match that makes your Barbarian immortal or something ( :D ), so I'm not sure how long we'll see this setup last.
Still, seems like it could be pretty fun, and can't wait for the first calculators to surface so we can try it out :) (for a really neat calculator of the old designs, check out
Diablo Source's
gorgeous setup).